BRIAN MAGNO

3D GENERALIST | LIGHTING & SHADING ARTIST

732.685.3862

brianmagno@gmail.com

www.brianmagno.com


SUMMARY

 

EXPERIENCE

06/16

 

01/16 -  03/16

 

10/15

 

06/15 - 09/15

 

SOFTWARE

 

AWARDS

05/2016
03/2016
01/2016
01/2015

 

EDUCATION

09/2014 - Present


09/2006 - 09/2010

Experienced 2D/3D artist with a strong traditional and digital background. Skill set includes lighting, compositing, and real-time engine environment creation. Deadline oriented individual with SCRUM/Agile management knowledge and ability to learn quickly and follow directions easily.

 

Games Docent/Exhibitor - INDIECADE

  • Demo assitance and communications with game developers 
  • Computer Hardware/Software installation and troubleshooting
  • Exhibit booth set-up and production at E3 Trade Show

Student Short Film - “The Model“

  • Shot compositing and lighting in Nuke to final
  • Shader and texture development for the Clay Dragon
  • Rigging for the Table Lamp character
  • Shader development for the ‘Pencil Sketch’ animated sequence

Production Assistant/Games Docent - INDIECADE

  • Demo assitance and communications with game developers 
  • Computer Hardware/Software installation and troubleshooting
  • Exhibit booth set-up and production at Culver City

Card Game - “A Wrinkle in Time”

  • Analog game design and prototyping
  • Design and execution of 3D spot illustrations for individual game cards
  • Rulebook design and creation

Maya
Nuke
Mari

Unreal Engine 4
Substance Painter
Substance Designer

ZBrush
XNormal
Adobe Suite

Python
Marmoset
Quixel

 

Best of Term for Short Film, “THE MODEL“ - GNOMON
Best of Term for Look Development, “CATFISH“ - GNOMON
Featured in the Annual GNOMON Student Gallery Exhibit
Featured in the Annual GNOMON Student Gallery Exhibit

 

GNOMON School of Visual Effects
Digital Production for Entertainment Program

Savannah College of Art and Design (SCAD)
Bachelors of Fine Arts (B.F.A) in Interactive Design/Game Development
Minor in Animation
Cumme Laude (3.68 GPA)