DEMO REEL 2016


PORTFOLIO

mission: iss - oculus rift

Mission: ISS shipped on March 9th, 2017 free to the Oculus Store. This project was a joint collaboration with NASA and Magnopus to create a space exploration experience that is true to life. I was a 3D artist on this project responsible for creating individual space station modules, solar panels and props.  

NO HELP - UNREAL ENGINE 4 ENVIRONMENT

My game environment built in UE4. Modeling was done in Maya and texturing was done in Substance Painter and Designer, all in two weeks. Inspired by Jonas de Ro's original concept.



ANALOG

A WRINKLE IN TIME CARD GAME

Our team and I created a semi co-operative card game based on the children's novel, "A Wrinkle in Time," where players can either choose to play as the time traveling protagonists or as the evil minions of IT.  It was a 10-week project where we took a working prototype to a final product. Line work and character designs by Anthony Lam, character coloring by Tiffany Chu.


SCRIPTS

EASY PROCEDURAL BAKE SCRIPT

I built a python script with a dockable UI that properly bakes procedural textures onto multi/single UVs in Maya Software/MR. Supports ZBrush, Mudbox and Mari naming conventions.